Hybrid Builds

Hybrids are recommended for players that have already finished or almost finished one skillset. Branching out too early results in wasted AP and having two half-baked skillsets that are incapable of doing much damage. An exception is raising a set of skills that are easier to use (aka melee or archery) to gather exp or resources to train a more difficult class (magic/alchemy). In the end you’ll have everything ranked so this would be irrelevant.

 

Melee+Archery

    • Covers attacks from all ranges
    • Dex compliments Str as it boosts balance

 

  • Max damage enchants boost both skillsets

 

  • If you miss a shot you can switch into melee, no problem
  • Good for PvP if you’re into that
  • No downsides in particular as long as you fully finish one skillset before switching to the other
    • Titles that give both Str and Dex are rare if not nonexistent, usually titles boost one but subtract the other

 

Melee+Magic

    • Covers attacks from all ranges

 

  • Tanky as hell with a warrior HP pool and Mana Shield covering you

 

    • Can switch between high burst damage (magic) and constant DPS (melee)
    • If you can’t load magic then just use melee. On the flipside, if you have time to spare you can burst down tanky mobs with magic.
    • If you raise warrior first then you can raise magic more easily

 

  • If you try to raise magic first you will have a bad time

 

    • Switching away from a wand will rob your MP.
    • Magic related titles and enchants don’t tend to play nice with melee

 

Ranged+Magic

    • Covers long range combat, but not as good in short range combat
    • Nuke stuff with magic and pick off the stragglers with archery
    • Slow magic+fast archery = balance
    • Titles that give both Int and Dex are a thing
    • (Elf only) Mirage Missile will hit harder
      • If a monster gets next to you you’re dead

 

  • You’re not allowed to lag or you die

 

 

Melee+Alchemy

    • Covers attacks from all ranges
    • Battle alchemy is easier to get into than magic, also fast damage growth
    • Can switch freely between weapons without getting your MP drained
    • Alchemy won’t require you to grind out another stat so you can focus on Str
    • Alchemy means you’ll be carrying a shield around, can switch to absorb hits

 

  • Windmill+Life Drain = ???

 

    • Alchemy or max damage enchants, pick one (alch is xenophobic like that)
    • Having both melee and Summon Golem is rather redundant (at least your main body will be less squishy when you control the golem)

 

Archery+Alchemy

    • Covers long ranged combat, alchemy can handle shorter ranges as well
    • Use shock on yourself and watch as you can spam magnum in peace

 

  • Frozen Blast + Magnum spam = ???

 

    • Summon Golem will cover melee for you, so you can get around all three passive defenses
    • Can wall yourself in with barrier spikes and spam arrows
      • Alchemy or max damage enchants, pick one (alch is xenophobic like that)

 

  • If an enemy gets into melee combat with you, RIP

 

    • This particular hybrid requires a lot more crystal crafting compared to others

 

Magic+Alchemy

    • LOTS of firepower if you can pull it off
    • Your party will love you
      • Expensive and extremely time consuming
      • Trying to enchant for both at the same time is suffering

 

  • Cry as this monster with Mana Deflector makes you useless

 

    • If a monster hits you with melee, you pretty much die