Transformation Stat Breakdown

Instead of arguing over Paladin vs DK, let the numbers do the talking.

Assumes r1 all transformation skills.

 

Health:

Paladin gets 650 HP.

Dark Knight gets 650-1300 HP.

Beast gets 800 HP.

Falcon gets 500 HP.

 

Mana:

Paladin gets 300 MP.

Dark Knight gets 300-600 MP.

Beast gets 200 MP.

Falcon gets 700 MP.

 

Stamina:

Paladin gets 1200 STA.

Dark Knight gets 250-725 STA.

Beast gets 600 STA.

Falcon gets 400 STA.

 

Strength:

Paladin gets 250 STR.

Dark Knight gets 120/200/360 STR.

Beast gets 200 STR.

Falcon gets 200 STR.

 

Dexterity:

Paladin gets 250 DEX.

Dark Knight gets 120/200/360 DEX.

Beast gets 200 DEX.

Falcon gets 200 DEX.

 

Intelligence:

Paladin gets 0 INT.

Dark Knight gets 120/200/360 INT.

Beast gets 200 INT.

Falcon gets 200 INT.

 

Will:

Paladin gets 50 WIL.

Dark Knight gets 0 WIL.

Beast gets 200 WIL.

Falcon gets 200 WIL.

 

Luck:

Transformations do not provide luck.

 

Melee Damage: 2.5 STR adds 1 max, 3 STR adds 1 min.

Paladin gets 34 min/max + 250 STR, so 117 min/134 max.

Dark Knight gets no bonus damage. 40/66/120 min and 48/80/144 max.

Beast gets 12 min/18 max + 200 STR. 78 min and 98 max.

Falcon gets 15 min/30 max +200 STR. 81 min and 110 max.

 

Ranged Damage: 2.5 DEX adds 1 max, 3 DEX adds 1 min.

Paladin gets 34 min/max + 250 DEX, so 117 min/134 max.

Dark Knight gets no bonus damage. 40/66/120 min and 48/80/144 max.

Beasts cannot use archery.

Falcon gets 15 min/30 max +200 DEX. 81 min and 110 max.

 

Magic Damage: 20 INT adds 1 magic damage.

Paladin gets no magic damage.

Dark Knight gets 6/10/18 magic damage.

Beast gets 10 magic damage.

Falcon gets 10 magic damage.

 

Critical: 10 WIL adds 1% critical rate.

Paladin gets 5 critical from 50 WIL.

Dark Knight gets 12/20/36 critical.

Beast gets 32 critical.

Falcon gets 38 critical.

 

Injury rate: 10 DEX adds 1% max wound and 0.5% min wound. 10 WIL adds 2% max wound and 0.5% min wound.

Paladin gets 68 min/max injury, along with stats totals 83 min/103 max injury.

Dark Knight gets 48 min and 68 max injury. Depending on DEX roll you can get 54/58/66 min and 60/88/104 max injury.

Beast gets no bonus injury. 10 min and 20 max injury.

Falcon gets no bonus injury. 10 min and 20 max injury.

 

Balance: 4 DEX adds 1 balance.

Paladin gets 72 total balance.

Dark Knight gets 40/60/100 balance.

Beast gets 80 balance.

Falcon gets 68 balance.

 

Defence/Protection:

Paladins get 15 defense and 6 protection.

Dark Knights get no defensive bonuses.

Beasts and Falcons each get 18 protection.

 

Passive Defense Activation Rate:

Paladins and Falcons activate passive defenses at an 80% rate.

Dark Knights and Beasts always active all three passive defenses.

 

Melee Auto Defend Rate: The rate that your character resists normal melee attacks.

Paladins, Beasts, and Falcons defend against melee 30% of the time.

Dark Knights defend against melee 20% of the time.

 

Non-Melee Delay Reduction: How much stun time that is removed upon being struck by light archery fire, basic alchemy or bolt magic (excluding Magnum Shot/Firebolt/point blank Water Cannons)

Paladins, Beasts and Falcons reduce stun delay by 30%.

Dark Knights reduce stun delay by 60%.

 

Passive Damage Reduction: Amount of damage reduced while the correct passive defense is activated.

All transformations reduce incoming damage by 20%.